Yi-Hsuan Wang|Professor, Department of Educational Technology, Tamkang university|annywang12345@hotmail.com
Download PDF▌Abstract
This study designed various types of interactive digital instructional materials and analyzes learners’ self-assessment and eye-tracking data to comprehend the appropriateness of the two developed digital instructional materials. The results served as a foundation for optimization and improvement. A total of 34 university students participated in this study, utilizing both digital game-based instructional materials and digital e-books for campus familiarization learning. Self-assessment data from learners were gathered through assessment papers and questionnaires. Furthermore, four university students were invited to engage in specific learning tasks to gather eye-tracking and interview data, with the aim of comprehending learners’ experiences in operating the instructional materials. Based on the analysis of self-assessment data, it was discovered that most learners exhibited increased engagement, sustained attention, and superior feedback regarding instructional material operation after interacting with digital game-based materials compared to e-books. Based on the analysis of eye-tracking data combined with interview results, it was inferred that the addition of interactive elements, such as question-answer interactions, to e-book designs could potentially enhance knowledge absorption. For game-based materials, simplifying game task mechanics and presenting key knowledge points through static media messages might have aided in reducing cognitive load during learning. This study employed both quantitative data analysis, analysis of small-sample eye-tracking data, and qualitative interviews to comprehend the impact of the designed digital instructional materials on learning objectives. The results of this study can serve as a foundation for optimizing the media design and learning interaction of the two distinct interactive modes of instructional materials in the future.
Keywords: e-learning design, multimedia principle, game-based learning material, e-book learning material