Join Us June 7
ICEET 2023
International Conference on E-learning and Educational Technology
Location: 10F, Center for Public and Business Administration Education of National Chengchi University (NCCU CPBAE)
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About
Nowadays, information technology changes the way of education, attracting more experts, scholars and technologists to devote themselves to the field than ever. The learning systems which develop from digital technology (including cloud computing, artificial intelligence, virtual classroom and contemporary teaching model) present the diversity in education. The International Conference on E-learning and Educational Technology (ICEET) is the biggest annual event of educational technology in Taiwan. Aims to making pioneers and leaders in educational technology to contact, cooperate and promote learning with technology.
To comprehend the change of current education and the latest information, 2023 ICEET provides an interactive occasion for scholars, teachers and specialists all over the world to meet. Lectures about research and practical experience in e-learning and educational technology will be held. Participants are able to share the latest development, application and innovation for E-learning, educational technology and diversified education. In this way, flexible thinking and new insights will be brought to the participants, not only help them enhance the content and quality of teaching, but also arouse students' interests and develop a new culture of education.
THE MEMBERS WHO CARE ABOUT THE ISSUE OF EDUCATION OR FROM THE FIELD OF EDUCATION (THE EDUCATION BUREAU/DEPARTMENT OF EVERY CITY/COUNTY, AND FROM EVERY COLLEGE/UNIVERSITY AND K-12 SCHOOLS IN TAIWAN)
WEDNESDAY 7TH. JUNE 2023
Center for Public and Business Administration Education of National Chengchi University (NCCU CPBAE)NO. 187, JINHUA ST., DA’AN DIST., TAIPEI CITY 106, TAIWAN
Paper Submission due | Thursday, 4th May, 2023 |
Notification of Acceptance | Friday, 12th May, 2023 |
Deadline for Presenting Payment | Friday, 19th May, 2023 |
Final Paper Submission Deadline | Friday, 16th June, 2023 |
Official Paper Publishing Date | Friday, 21th July, 2023 |
TOPICS
INNOVATION & APPLICATION FOR EDUCATION THEORY STUDY | E-TEACHING DESIGN & CURRICULUM DEVELOPMENT THEORY STUDY | CURRICULUM & INSTRUCTIONAL LEADERSHIP WITH TECHNOLOGY THEORY STUDY |
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Cloud Technology | Information Integrated Teaching | Index of Technology Skills |
Future Classroom | Student Learning Models | School Technology Management & Development |
Wearable Technology | Cooperative Learning | Teacher Professional Development |
3D Printing | Game-Based Learning | School Effectiveness Measurement |
Robotics for Education | Mobile Learning | Information Literacy |
Intelligent Bricks | Differentiated Instruction | Curriculum Leadership Model with Technology |
Computational Thinking/ Programming | Project-Based Learning | Instructional Leadership Model with Technology |
STEM/STEAM | Other E-Teaching Designs & Curriculum Research-Developments | Other Curriculum & Instructional Leadership with Technology |
Artificial Intelligence | ||
Virtual Reality (VR/AR/MR) | ||
Smart Classroom | ||
Big Data in Education | ||
Other Innovative Applications | ||
STUDY OF APPLICATIONS & PRACTICES OF TEACHING THEORY STUDY | STUDY OF APPLICATIONS & PRACTICES OF TEACHING THEORY STUDY | STUDY OF APPLICATIONS THEORY STUDY |
Application of Cloud Technology | Information Technology Education Integrated Teaching | Technology Leadership & School Effectiveness |
Teaching Applications of New Technology | Student Learning Models & Outcomes | Technology Leadership & Teacher Effectiveness |
Computational Thinking / Practices of Programming Teaching | Environments & Tools Developing for E-Learning | Practices Sharing of Leadership with Technology |
STEM/STEAM Teaching Practices | Project-Based Learning Practices | Role Analysis of Technology Leadership |
Application of Virtual Reality (VR/AR/MR) | Cooperative Learning Practices | Other Practices of Curriculum & Instructional Leadership with Technology |
Application of Smart Classroom | Game-Based Learning Practices | |
Other Innovative Teaching Practices | Other E-Teaching Practices |