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The Module Design and Assessment of Using the Kinect Motion-Sensing Interface with Digital Teaching Materials

Wen Fu Pan|Professor, EAM Dept., NDHU|s1210@gms.ndhu.edu.tw

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▌Abstract

The purpose of this study is to use the Kinect motion-sensing interface to operate digital teaching materials, then assess the design modules for applications. There are three phases of this study. First, the workshop participants designed five types of interactive digital materials using the Kinect Magic Cursor (KMC) as the motion-sensing interface. Secondly, Teacher Tsai, a member in the Team of Gender Equity Education, demonstrated above modules operation at Shui-Yuan Primary School. Finally, the 21 teachers assessed the design modules via questionnaire. The data was collected for analysis with AHP via Expert Choice and with product-moment correlation via SPSS. The conclusions were as follows: (1) the evaluators considered achieving teaching goal was more important than learning motivation. (2) The Flash animation materials were the best fitting with the KMC interface. (3) The ease to use regarding the KMC to simulate mouse motions were ordered as follows: dragging, clicking, double-clicking, and menu-opening motion. (4) All the evaluators agreed that integration of the KMC with digital teaching materials which can be applied to various academic subjects and classrooms benefited to promote learning motivation and performance. Finally, the researcher proposes some design principles based on conclusions for reference.

Keywords: Kinect, computer mouse, information technology integrated into teaching, digital teaching materials, motion-sensing