Chao-Ming Huang*|Jhong-Shan Elementary School, Yilan|stanely503@gmail.com
Kuang-Yi Wang|Jhong-Shan Elementary School, Yilan
Chi-Wen Chang|Jhong-Shan Elementary School, Yilan
Shun-Heng Sung|Jhong-Shan Elementary School, Yilan
*Corresponding author
▌Abstract
During the past decade, the mobile technology and wireless technology made a great progress. By means of these advance technologies, they provide versatile multi-instructional models, curriculum designs to teachers. Take the advantage of these mobile devices, cloud computing, big data and internet of things that will enhance individuals’ motivation, document learning portfolio, and foster the ability of critical thinking as well as reflection.
According to previous mentioned information technology, this study proposes a model of FABRIC (Framework of Authentic Big data Retrieved from Internet of things and Clouds). The FABRIC integrates these contemporary information technologies and instructional activities. The main purpose of FABRIC tries to use different technologies separately (Point) and make connection within different technology sharing the relevant data (Threads). Finally these threads will interact to weave a Fabric.
This study tries to apply FABRIC model to Tee ball barrel swing practice. The instruction provides authentic and real swing data after every barrel swing. Every barrel swing performance will show on mobile device. This visible data could enhance the performance of loop includes data analysis – evaluation- strategies making – execution. Every barrel swing data assists the individual to undergo the loop that will facilitate barrel swing performance.This curriculum contains 5 periods of class. The sample comes from the same class of 6th grader (n=20). All students have to finish concept learning in the first class. Sequentially, all students complete 4 periods of class barrel swing practice. Every hitting data were collected and analyzed. Research reveals the FABRIC model can enhance the performance of barrel swing includes barrel speed, hand speed and time to impact significantly.
Keywords: Mobile Learning, Wearable Device, Physical Education, Tee Ball