Kai-Hsiang Yang|Associate professor, Department of Mathematics and Information Education, National Taipei University of Education|khyang.sinica@gmail.com
Chia-En Chang|Graduate, Department of Mathematics and Information Education, National Taipei University of Education|iptables0916@gmail.com
▌Abstract
In recent years, many studies have found that digital game-based learning can significantly improve students’ learning motivation. A good game must include game content design, teaching methods and learning material planning, in order to allow students to learn in an easy way, and then get a good learning effect. In this study, we established a digital math game based on the situated learning theory and mastery learning theory. This study employed a quasi-experimental research method, and the participants were two fifth-grade classes with 54 students at a Taiwanese elementary school. Experimental group was taught using the proposed math game, while the control group was taught by the traditional eBooks teaching method. Experimental results indicate the following: 1. Students in the experimental group demonstrated superior learning performance than students in the control group. 2. Students in the experimental group presented better mathematics learning attitude than the students in the control group. 3. The acceptance of science and technology in the experimental group is significantly higher than that of the control group. This research shows that the proposed math game can enhance students’ learning effectiveness.
Keywords: Digital Game-Based Learning, Situated Learning, Mastery Learning