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Effects of a Two-tier Test-based Guiding Mechanism in Mobile Game-based Learning Mode on Student Learning Motivation and Flow Experience

Hui-Chun Chu*|Associate Professor, Department of Computer Science and Information Management, Soochow University|carolhcchu@gmail.com
Jun-Ming Chen|Postdoctoral Fellow, Department of Computer Science and Information Management, Soochow University|jackychen.academic@gmail.com
Jih-Ren Liao|Master student, Department of Computer Science and Information Management, Soochow University|jihren@gmail.com
*Corresponding author

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▌Abstract

As the increasing emphasis of mobile learning on teaching strategies, many researchers indicated that implementing game-based learning strategies, which includes the enjoyments and tasks for students to pass, in the mobile learning system can guide learners to bring the virtual contest into the real world to enrich the teaching activities. Therefore, how to develop an effective mobile game-based learning mode became a critical research issue. Two stages were conducted in this research. First, a mindtool was used to assist teachers to abstract knowledge and develop a knowledge table used in a mobile game-based learning mode with two-stage tests. Hence, a two-stage test guiding mechanism was used. The contents of subject knowledge were organized as the observing as well as understanding type and applying type of two-stage test learning mode. At the second stage, a mobile game-based learning system was built, using the two-satge test to guide students to observe rocks in the real-world environment and answer the tasks in the game world to further construct the contents and structure of knowledge. The participants were 57 sixth graders of an elementary school in Taiwan. The experimental group learned with two-tier test guiding mechasnism mobile game-based learning mode while the control group used a conventional mobile game-based learning mode. The experimental results showed that the two-stage test guiding mechanism in this study has positive benefits for students’ learning motivation. The results from technology acceptance and flow experience also confirmed the value of mobile game-based learning mode. Further suggestion for implementation can serve as a reference for research and promotion in the future.

Keywords: Two-tier test, Game-based Learning, Mobile Learning, Mindtools, Rock and Mineral