Chun-Lin Hsu|Vice Professor & Dean, Center for Teaching and Learning Development & Resources, Chang Gung University of Science and Technology|thunder@gw.cgust.edu.tw
Chun-Ling Chen*|Adviser, Sport Health Leisure Research Center, SHLRC, National Taipei University of Technology|kennyqoo@gmail.com
*Corresponding author
▌Abstract
This research assess the effective of learning basing on the aspect of mobile contest learning, and combine with the Nurse license State Exam Resources and the appliance of tablet. Nurse license is the necessary for every graduate student. For these students, the boring and monotonous text books always result ineffective learning. To solve this problem, our research focus on developing an action contest software on the tablet through University-Industry Cooperation. Base on the Game-based learning, we replace the traditional paper test by some contest game. The object of this research is sixty junior and senior students of our school and by way of 100-101 Teaching Excellent Plan to execute and evaluate. The results show the motive and effective of learning of the students increase obviously by deriving the action contest learning. And we will keep observing until they obtain country license as final validation.
Keywords: Mobile Contest Learning, Game-based Learning, Learning Efficiency