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The Study of Analysis and Design of Digital Board Game for the Sixth Graders-Learning the History of Taiwan under Early Qing Dynasty’s Rule

張堙森
國立臺北教育大學 課程與教學傳播科技研究所
Email:chang79222@gmail.com

趙貞怡
國立臺北教育大學 課程與教學傳播科技研究所
Email:jenyichao@gmail.com

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Abstract

This study aimed to develop a set of early Qing Dynasty based digital game for the sixth grade students, because the senior grade elementary school students often can’t organize and memorize the kind of knowledge about the history of Taiwan.
Through the analysis of document collection, interview and student feedback form, the educational needs, purpose and a suitable game design method were understood. Based on the concept of game-based learning, the table game combines the characteristics of digital technology.
The content of the website, augmented reality marker and 3D-print accessories were utilized to connect the corresponding knowledge, as well as discover the way that students learn historical knowledge from game scenario. In the future, this digital table game will enhance students’ learning motivation and cognition. The digital table game not only can be a teacher‘s instruction aids in the social field, but also provide reference for the game designer.

Keywords :digital table games, game design, the Early Qing Dynasty in Taiwan