Yun Ruo Chen
Student Graduate School of Curriculum and Instructional Communication Technology National Taipei University of Education Taipei City, Taiwan
E-mail:g111344011@grad.ntue.edu.tw
Meng-Ping Tsuei
Professor Graduate School of Curriculum and Instructional Communication Technology National Taipei University of Education Taipei City, Taiwan
E-mail:mptsuei@mail.ntue.edu.tw
Abstract
Digital game-based learning has emerged as a vital instructional tool across various domains and is increasingly promoted in non-academic contexts. This study investigates the impact of integrating digital games into career exploration activities on the learning motivation of junior high school students. A case study approach was employed, involving 12 students from grades 7 to 9 who participated in a five-day career exploration program. Quantitative data from questionnaires were analyzed using the Wilcoxon Signed-Rank Test, supplemented by semi-structured interviews to gain deeper insight into students’ perspectives. The research findings yielded no significant difference in overall learning motivation. However, interview results revealed that the majority of students believed that integrating digital games enhanced their willingness to participate in future activities and encouraged proactive learning.
Keywords:Digital Game-Based Learning, Career Exploration, Learning Motivation, Junior High School Students