CHIANG, JUNG
National Taichung University of Education, Department of Digital Content and Technology, Student
E-mail:adt111120@gm.ntcu.edu.tw
DING, REN JUN
National Taichung University of Education, Department of Digital Content and Technology, Student
E-mail:adt111107@gm.ntcu.edu.tw
LAI, CHI SYUN
National Taichung University of Education, Department of Digital Content and Technology, Student
E-mail:adt111128@gm.ntcu.edu.tw
HSIUNG, YU CHUN
National Taichung University of Education, Department of Digital Content and Technology, Student
E-mail:adt111111@gm.ntcu.edu.tw
WANG, HSIAO SHEN
National Taichung University of Education, Department of Digital Content Technology, Distinguished Professor
E-mail:hswang@mail.ntcu.edu.tw
Abstract
This study investigates the effects of a first-person horror puzzle game on enhancing adolescents’ concentration and observational skills. A custom game was developed, integrating environmental storytelling, audiovisual cues, and real-time events to engage players in tense, immersive problem-solving. Data from post-game assessments and behavioral observations revealed changes in players’ sustained attention and cue recognition. These findings offer practical design insights for applying digital games in educational and psychological contexts.
Keywords:First-Person, Horror Puzzle, Game-based learning with ARCS motivational model, Flow