Back

Effects of an AI-Supported Insect-Themed Board Game on Science Learning Performance among Elementary Students with Different Levels of Academic Achievement

Chow, Chia Yin
Student Department of Digital Technology Design Master Program in Toy and Game Design National Taipei University of Education Taipei City, Taiwan
E-mail:j0o3a1n7ne@gmail.com

Lu, Su-Ju
Distinguished Professor Department of Digital Technology Design Master Program in Toy and Game Design National Taipei University of Education Taipei City, Taiwan
E-mail:lu@mail.ntue.edu.tw

Download PDF

Abstract

This study investigates how an AI-assisted insect-themed board game affects elementary students’ science learning achievement and motivation across achievement levels. Using a quasi-experimental design, upper elementary students were assigned to either an experimental group (AI-assisted board game instruction) or a control group (lecture-based instruction) and classified as high- or low-achieving based on midterm science scores.
The intervention covered basic insect knowledge and ecological conservation through board game play with real-time AI support to enhance engagement. Pre- and posttests evaluated learning achievement and motivation and compared outcomes between high-and low-achieving students. The findings may inform elementary science instruction and future research on AI-supported gamified learning.

 Keywords:science education, board game-based learning, gamified learning, artificial intelligence, high- and low-achieving students