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A Study on the Impact of Applying Virtual Reality in Museum Tour Instruction on Learning Effectiveness and Technology Acceptance: A Case Study of Tamkang University Maritime Museum

LIN, KAI CHIEH
Department of Educational Technology, Tamkang University, Postgraduate Student
E-mail: kingjlin12@gmail.com

LIN, YI LUNG
Department of Educational Technology, Tamkang University, Assistant Professor
E-mail: lineno@mail.tku.edu.tw

Abstract

This study explores the feasibility and effectiveness of applying Virtual Reality (VR) technology to museum-guided teaching and examines its impact on learners technology acceptance and learning outcomes. Taking Tamkang University Maritime Museum as the implementation site, the study utilizes the Meta Quest 3 headset to create immersive and interactive learning activities that enhance learners’understanding of maritime knowledge and culture. Based on the Technology Acceptance Model (TAM), the research employs experimental design and quantitative surveys to assess changes in knowledge performance, perceived usefulness, perceived ease of use, and usage intention before and after the VR-based instruction. The results indicate that VR teaching significantly improves learning motivation and technology acceptance, with learning outcomes showing a strong explanatory power for perceived usefulness. The findings demonstrate the high potential of VR in museum education, suggesting its use as a supplement to traditional teaching to enrich learning experiences
and foster digital literacy.

Keywords: Virtual Reality, Museum Tour Instruction, Technology Acceptance, Learning Effectiveness