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The Effects of Digital Game-Based Learning in Insurance Education for Elementary Students

LU, HUI CHUN
National Taipei University of Education Graduate School of Curriculum and Instructional Communication Technology Student
Email:chelsea.hc.lu@hotmail.com

TSUEI, MENG PING
National Taipei University of Education Graduate School of Curriculum and Instructional Communication Technology Professor
Email:mptsuei@gmail.com

TING, FEI CHIEH
National Taipei University of Education Graduate School of Curriculum and Instructional Communication Technology Student
Email:apple721196@yahoo.com.tw

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Abstract

The purpose of this study is to explore the research of digital game-based learning in insurance education for elementary student. The researchers design a set of digital game-based learning materials, which are used in insurance education and integrated into the sixth grade students. The impact of learning materials on the effectiveness and attitude of student insurance education. This study used a quasi-experimental research method, with a total of 58 elementary students in a sixth grade in New Taipei City. The experimental group students learn the concept of insurance with digital game-based learning materials. The control group uses traditional teaching to study. The teaching experiment took four weeks and four lessons. The research results are as follows: the experimental group using the digital game learning mode has significant differences in learning outcomes; the control group receiving the traditional teaching learning model has no significant difference in learning outcomes; the experimental group using the digital game learning model has significantly higher learning outcomes than the control group; in the insurance education learning attitude, the experimental group was significantly higher than the control group.

Keywords :game-base learning, role play games, risk management and insurance