YANG, SHIH-FEN
National University of Tainan Department of Education Master Program of Technology Development and Communication Student
Email:a0929031896@gmail.com
OUYANG, YIN
National University of Tainan Department of Education Professor
Email:ouyang@mail.nutn.edu.tw
Abstract
The purpose of this study is to investigate the effects of applying PaGamO online gaming platform into math teaching on the math learning attitude and achievement of 7th graders with different achievement levels. This study adopted a nonequivalent pretest-posttest control group design. Participants in this study included fifty 7th graders from a Tainan municipal junior high school. The experimental group was taught by integrating PaGamO online gaming platform into math teaching, while the control group received the traditional teacher-fronted instruction. The findings of this study show (1) the experimental group scores higher than the control group in math learning attitude, especially in active learning, studying plan and class situation; (2) the math learning attitude scores of students with different achievement levels in the experimental group were improved; (3) the experimental group scores higher than the control group in math learning achievement test; (4) the math learning achievement test scores of students with middle achievement level in the experimental group were improved significantly; (5) participant students expressed great satisfaction with applying PaGamO online gaming platform into math teaching.
Keywords :Achievement levels, Math learning attitude, Math learning achievement, PaGamO online games