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The impact of on virtual sports game system-based intervention on children’s fundamental motor skills

Yu-Hsin Chang
Graduate School of Curriculum and Instructional Communications Technology College of Education National Taipei University of Education

Yuan-Chen Lin, Ph. D.
Graduate School of Curriculum and Instructional Communications Technology College of Education National Taipei University of Education

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Abstract

In many of the literature on motion research, most of the research focuses on the use of exergames to improve physical fitness, and quantitative empirical research using virtual reality systems is rare. Therefore, this study intends to use the virtual sports game system technology to conduct physical education courses, and compare the exergames with the virtual sports game system. The purpose of this study was to explore the impact of using virtual sports game systems on children’s fundamental motor skills and the impact of children’s future exercise intention. The three classes were randomly assigned to the virtual sports game system group, the exergames group, and the traditional physical education teaching group.There are two sessions of physical education every week, one forty minutes and one for six weeks. Before the start of the experiment, the three groups of students conducted a fundamental motor skills test as a pre-test. After the experiment, the same test was done again, as a post-test, and a future exercise intention questionnaire was conducted.

Keywords :virtual sports game system, Exergames, Fundamental motor skills, Future exercise intention