HUANG, GUAN JIE
Chung Yuan Christian University of Information & Computer Engineering Student
Email:guanjie0118@gmail.com
CHI, SHENG
Chung Yuan Christian University of Information & Computer Engineering Student
Email:be41801@gmail.com
JONG, BIN SHYAN
Chung Yuan Christian University of Information & Computer Engineering Professor
Email:bsjong@ice.cycu.edu.tw
HSIA, YEN TEH
Chung Yuan Christian University of Information & Computer Engineering Professor
Email:hsia.yenteh@gmail.com
LIN, TSONG WUU
Chung Yuan Christian University of Computer Science & Information Management Professor
Email:twlin@csim.scu.edu.tw
Abstract
This study designed a game-based learning system in the game-like manner, and divided the participants into three groups: “General Group”, “Confidence Group”, and “Confidence Induction Group”. Participants in the“General Group” will study on the multiple-choice(four-choice) question. The “Confidence Group” participants study on the multiple-choice question mode with confidence index to the question. The “Confidence Induction Group” participants need to mark the degree of confidence for each of the four-choice. This study explores which kind of learning strategy is better for student learning.
Experimental results shown that the game-based learning system was helpful for the learning of the three groups of participants, and the three groups did not have significant differences in the post-test. The retention test was conducted after five weeks of post-test, the“Confidence Induction Group” was significantly better than other groups, which shown the confidence inducing strategy allows participants to retain the knowledge structure. In the induction of complete reading and the clearer understanding of cognition, the“Confidence Induction Group” was also significantly better than other groups.
Keywords :Multiple-Choice Question, Guided Full Reading, Game-Based Learning, Learning Achievement, Learning Retention