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Exploring the Efficacy of Virtual Reality Eye-Tracking Games in Attention Training

KUO,CHIN HAO & WANG,DAI YI
Private Providence University of Department of Information Communication Engineering Technology Student
E-mail:jhguo0226@gmail.com

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Abstract


Attention is central to human cognitive processes, directly impacting learning outcomes, work efficiency, and social interactions. In recent years, the rapid development of Virtual Reality (VR) technology has opened new opportunities
for attention training. This study combines VR and eye-tracking technologies to design specialized training games that simulate the demands for attention in real-life settings, providing a more engaging and effective training method. This VR eye-tracking game includes various modes, such as visual search, visual focus, and inhibition control, each with different levels of difficulty and stages. It also integrates the collection and analysis of eye movement data. By quantitatively assessing the impact of VR training on attention, the effectiveness of different training modes can be compared. This research advances the application of virtual reality and eye-tracking technologies in attention training, enhancing the learning and work efficiency of university students.

Keywords :virtual reality, eye-tracking technology, attention training, university students, Unity