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A Comparison of Two Different Modes of Reasoning for Game-Based Learning:Associative Reasoning and Associative Concept Mapping

CHI, SHENG
Chung Yuan Christian University of Information & Computer Engineering Student
Email:qww83728@yahoo.com.tw

WANG, BO JUN
Chung Yuan Christian University of Information & Computer Engineering Student
Email:be41801@gmail.com

JONG, BIN SHYAN
Chung Yuan Christian University of Information & Computer Engineering Professor
Email:bsjong@ice.cycu.edu.tw

HSIA, YEN TEH
Chung Yuan Christian University of Information & Computer Engineering Professor
Email:hsia.yenteh@gmail.com

LIN,TSONG WUU
Chung Yuan Christian University of Computer Science & Information Management Professor
Email:twlin@csim.scu.edu.tw

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Abstract

Rote learning is a kind of cramming learning method, but it cannot combine the newly gained knowledge with the prior knowledge, and knowledge gained by this method is also fragmented. Nowadays, many students learn things by rote before exams; although they can cope with exams, they also forget them more quickly. Therefore, the study has developed a set of digital game based learning system, “OS Good Luck” to help students understand the concepts in the knowledge and the connection among the concepts via two kinds of meaningful learning, “Associative Reasoning Answering” and “Associative Concept Mapping Answering,” and retain the knowledge permanently. The study has randomly divided the students into “Associative Reasoning Answering” Group and “Associative Concept Mapping Answering” Group to investigate if there is any difference in learning achievement, learning status and learning retention for the students in different answering modes.

Keywords :Concept Mapping、Associative Reasoning、Long-term Memory、 Learning Interest、Cognitive Load