LIAO, JI YANG
Chung Yuan Christian University of Graduate Institute of Information and Computer Engineering Student
Email:hanikrystal001@gmail.com
HO, JUI YU
Chung Yuan Christian University of Graduate Institute of Information and Computer Engineering Student
Email:smallck00@hotmail.com
LIN, YU CHANG
Chung Yuan Christian University of Graduate Institute of Information and Computer Engineering Student
Email:doogoo176@hotmail.com
JONG, BIN-SHYAN
Chung Yuan Christian University of Graduate Institute of Information and Computer Engineering Professor
Email:bsjong@ice.cycu.edu.tw
HSIA, YEN-TEH
Chung Yuan Christian University of Graduate Institute of Information and Computer Engineering Associate Professor
Email:hsia.yenteh@gmail.com
Abstract
With the improvement of computer and network, the digital game-based learning applied to teaching on the case is also increasing. Many studies have investigated a variety of gaming modes, and observe the impact on students’ achievement and learning motivation. This study attempts to explore the appropriate strategy to three different game-based learning modes, and examine whether these modes make different effect to students’ learning performance.
The results show that the any time learning strategy is suitable for single and competitive game-based learning mode, but it would decrease students’ learning motivation on the online synchronize collaborative game based learning mode. In the case of online synchronize collaborative with randomized grouping, using fixed time learning strategy to avoid difficulty to form study groups which could result in decreased learning motivation and learning achievement.
Keywords :Collaborative Learning, Digital Game-based Learning, Gaming Mode, Learning Achievement, Learning Motivation