YU, CHING YU
Chung Yuan Christian University of Information & Computer Engineering Student
Email:tim403q@yahoo.com.tw
LIN, JYUN HONG
Chung Yuan Christian University of Information & Computer Engineering Student
Email:terrylin05@hotmail.com
JONG, BIN SHYAN
Chung Yuan Christian University of Information & Computer Engineering Professor
Email:bsjong@ice.cycu.edu.tw
HSIA, YEN TEH
Chung Yuan Christian University of Information & Computer Engineering Professor
Email:hsia.yenteh@gmail.com
LIN, TSONG WUU
Chung Yuan Christian University of Computer Science & Information Management Professor
Email:twlin@csim.scu.edu.tw
Abstract
With the rapid development of learning technology, more and more teachers use it to increase students’ learning interest and learning motivation. Digital game-based learning is the most widely used. Researchers have investigated a variety of gaming modes. Some studies showed that both the battle mode of competition-based learning and the leaderboard mode of competition-based learning can help students to perform better. However, one problem with the battle mode of competition-based learning is that there must be at least two participants at the same time. In this study, we developed a new competition-based learning system named Learning Portfolio Game (LP Game) to improve the above-mentioned defect of the battle mode of competition-based learning. We collected previous game-playing records, and use these records to play with real players. This way, we are able to let students play the game anytime and anywhere, and we showed that the battle mode of competition-based learning is at least as effective as the leaderboard mode of competition-based learning in terms of learning achievement.
Keywords :Competition-based Learning, Mobile Learning, Learning Motivation