HUANG,HSIEN-SUNG
National Chengchi University, The Master’s Program of the Department of Education Student
Email:108152009@nccu.edu.tw
Abstract
In order to improve the motivation and effect of students’ learning Boolean logic, this paper takes the classic game “Pacman” as an example, and proposes a game-based rule design instructional events to assist students in learning Boolean logic. Learning with the logical changes of the rules of the digital game allows students to understand the new cases after the logical changes of the rules of the game, and the changes that will affect the type, fairness, and difficulty of the game. Observation after experimentation found that, compared with the traditional teaching method, the instructional events of case-based game rule design can not only improve students’ understanding of Bollinger logic, but also improve students’ learning satisfaction with Boolean Logic.
Keywords :case-based learning, game-based e-learning, Boolean Logic