LIN,CHUN-AN
National Taichung University of Science & Technology of Multimdeia Design Student
Email:julian135707@gmail.com
CHU,CHUNG-HUA
National Taichung University of Science & Technology of Multimdeia Design Professor
Email:chchu@nutc.edu.tw
WANG,YU-HAN
National Taichung University of Science & Technology of Multimdeia Design Assistant Professor
Email:han@nutc.edu.tw
Abstract
This research Kinect Azure depth sensor with Unity to develop a motion sensing rehabilitation game. This research is mainly used for patients with Adhesive Capsulitis to assist them in physical rehabilitation. The interactive game design enhances the initiative and enthusiasm of patients for rehabilitation, make the rehabilitation is no longer boring and tedious, and improve the efficiency of patient rehabilitation. In order to confirm the movement during the rehabilitation process, the physical therapist must guide the correct movement. In addition to the transportation cost to the hospital, the tedious rehabilitation process also makes the patient tired of rehabilitation, which makes the rehabilitation impossible. The expected results have resulted in patients’ rejection of rehabilitation. Therefore, this research designed this motion sensing rehabilitation game in cooperation with the Rehabilitation Department of Tung’s General Hospital. It uses the Kinect Azure depth sensor to track the joints of the body, accurately calculates the joint angle of patients with adhesive capsulitis, and develops an interactive game. The maximum angle of the patient’s affected part is recorded in the beginning and the end of the game. The patient could chooses the difficulty level according to the actual situation, and then performs rehabilitation with appropriate intensity.
Keywords :Kinect Azure, Motion Sensing Rehabilitation Game, Adhesive Capsulitis, Serious Game