LI, SHU YI
National Taipei University of Education Graduate School of Curriculum and Instructional Communication Technology Student
E-mail:g111044007@grad.ntue.edu.tw
TSUEI, MENG PING
National Taipei University of Education Graduate School of Curriculum and Instructional Communication Technology Professor
E-mail:mptsuei@mail.ntue.edu.tw
Abstract
The purpose of this study is to design a digital game-based learning system for optometrists and to explore the acceptance of digital game-based learning materials among optometrists. This study adopted a questionnaire survey research method, using convenient sampling with a total of 40 optometrists employed in the Taipei and New Taipei areas. The results showed that the average scores of optometrists’ acceptance of digital game-based learning materials in various aspects were all above 4 points which indicated the positive attitude towards digital game-based learning materials. The study also found that there were no significant differences in genders and ages among optometrists. The optometrists’ usage frequency of digital games significantly affected their perception of the “facilitating conditions” dimension, while their years of experience significantly affected their perception of the “effort expectation” dimension. Therefore, optometrists’ acceptance of digital game-based learning materials is influenced by their usage frequency and years of experience background.
Keywords :Optometrists, Digital Game-Based Learning Materials, UTAUT