CHANG, TIEN CHIH
Graduate Institute of digital Learning and Education Student
E-mail:couraging@gmail.com
WANG, CHIA-YU
Graduate Institute of digital Learning and Education Professor
E-mail:chiayuwang@gapps.ntust.edu.tw
Abstract
Enhancing problem solving skills and self-efficacy of elementary school students is an important goal in education. The IT curriculum is considered an important way to develop students’ problem-solving skills and self-efficacy because of its practicality and the ease of verifying results. However, it is sometimes difficult to put learners in reallife situations and arrange sufficient practice in elementary schools due to various factors such as cost considerations and time. To address this issue, in this study, we conducted research based on the SVVR (spherical video-based virtual reality) learning environment and multimedia interactive digital platform (Edpuzzle) combined with Podcast program creation courses, to study the effects of these activities on elementary school students. The experiment adopted a quasi-experimental design, with a total of 86 fifth and sixth grade students from northern Taiwan randomly assigned to either the SVVR group or the Edpuzzle group. The results showed that the use of SVVR and Edpuzzle had significant impact on students’ academic achievement, problem solving ability, and self-efficacy. For podcast concept learning, primary school students who used SVVR showed a higher improvement in podcast concept learning compared to those who used Edpuzzle. In terms of podcast production performance, incorporating SVVR into podcast creation instruction significantly improved students’ practical skills in creating podcast programs.
Keywords :virtual reality, svvr, Edpuzzle, podcast, practical course