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The Effects of Integrating Digital Games-based Learning with Inquiry-based Learning on Elementary Student’s Motivation, Achievement and Quality of Notes in Natural Science

KUO,TING-YU
National Taipei University of Education Graduate School of Curriculum and Instructional Communication Technology Student
E-mail:tingyuled@gmail.com

TSUEI,MENGPING
National Taipei University of Education Graduate School of Curriculum and Instructional Communication Technology Professor
E-mail:mptsuei@mail.ntue.edu.tw

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Abstract

The aim of this study was to investigate the effects of incorporating digital gamebased learning into the 5E inquiry-based learning approach in teaching the topic of “Starry Sky” in the natural science curriculum for fifth-grade students in elementary schools. A quasi-experimental research design was employed, with a total of 72 fifthgrade students from a primary school in Taipei City, Taiwan. The experimental group used digital games integrated with the 5E inquiry-based learning approach, while the control group used the traditional 5E inquiry-based learning approach. Statistical methods, such as paired-sample t-tests, independent-sample t-tests, and one-way repeated measures ANOVA, were used to analyze the research data. The results of the statistical analysis revealed that the experimental group showed significant improvement in learning motivation; both the experimental group and the control group showed significant improvement in learning performance, with no significant differences between the two groups. In terms of note-taking quality, the experimental group showed significantly higher improvement compared to the control group.

Keywords :digital games, 5E inquiry-based learning, note-taking quality