YEO, JUN HUI
Department of Digital Media Design of National Yunlin University of Science and Technology Graduate Student
Email:42zhazha@gmail.com
CHO, I HSUAN
Department of Digital Media Design of National Yunlin University of Science and Technology Graduate Student
Email:green25875565@gmail.com
YANG, HSI HSUN
Department of Digital Media Design of National Yunlin University of Science and Technology Associate Professor
Email:jimmy@yuntech.edu.tw
HWANG, GWO HAUR
Bachelor Program in Interdisciplinary Studies of National Yunlin University of Science and Technology Associate Professor
Email:ghhwang0424@gmail.com
Abstract
Collaborative learning can improve the problem that traditional art courses can distract students or cause interest. However, collaborative learning may result in uneven division of labor, which may cause confusion and disputes in collaboration. Students may work separately in their learning activities rather than collaborating with each other. Some studies have found that the virtual environment of digital games can facilitate interaction and reduce disputes. Therefore, this study proposed a digital game-based learning mode for developing a collaborative learning system. To examine the effectiveness of the proposed approach, an experiment was conducted in a color mixing learning activity of an elementary school using the developed system. The participants were 41 fourth grader students, those students were random assigned to the experimental group and control group. The experimental group used the collaborative learning for the virtual environment of digital games, while the control group with the collaborative learning for the real environment of acrylic pigments. The experimental results of this study were found that the digital game-based collaborative learning approach benefited the students in terms of promoting their learning performance. This makes it difficult for students to correctly answer questions that are resolved independently by teammates during the learning process. The leading students in the experimental group will demonstrate the teaching by controlling the roles in the virtual environment and assist the companions with weak progress. Because they want to pass the fun of the digital game virtual learning environment to their peers, and collaboratively solve with the question in the learning activities.
Keywords :Digital Game Based Learning, Collaborative Learning, Virtual Environment, Artistic Education