JHENG, YU HAN
National Taichung University Department of Digital Content and Technology Student
Email:adt106108@gm.ntcu.edu.tw
YE,SYUN JIA
National Taichung University Department of Digital Content and Technology Student
Email:adt105101@gm.ntcu.edu.tw
WU,YU LONG
National Taichung University Department of Digital Content and Technology Professor
Email:ylw@mail.ntcu.edu.tw
Abstract
Learning motivation is one of the necessary keys that affect learning effectiveness, which affects learning behaviors and learning performances. However, the traditional pedagogy is difficult for learner to arouse learning motivation, and lack the cultivation of the ability of thinking and Actual operation. Education should follow the trend of the times and be combined with technology. We develop contextual interactive games to improve learner motivation and achieve the effect of two-way or multi-directional interactive learning.
This study uses the “Mechanics” chapter of the elementary school’s Science and Technology Domain as the learning theme, and develops contextual interactive games to improve learning motivation. Finally, it uses a questionnaire to find out if it can achieve its goals effectively.
Keywords :Learning motivation, Digital game based learning, Situated Learning, Problem-based Learning(PBL), Escape room, Cooperative Learning