MA, CHENG HSUAN
Chung Yuan Christian University of Information & Computer Engineering Student
Email:jamesma1011@gmail.com
LIN, YI CHEN
Chung Yuan Christian University of Information & Computer Engineering Student
Email:a0071421@gmail.com
JONG, BIN SHYAN
Chung Yuan Christian University of Information & Computer Engineering Professor
Email:bsjong@ice.cycu.edu.tw
HSIA, YEN TEH
Chung Yuan Christian University of Information & Computer Engineering Professor
Email:hsia.yenteh@gmail.com
LIN, TSONG WUU
Chung Yuan Christian University of Computer Science & Information Management Professor
Email:twlin@csim.scu.edu.tw
Abstract
This research divided students randomly into two groups: “Herd Group”, and “Herd Plus Group”. Students in the “Herd Group” will study on the multiple-choice question with the mark of hot choices. The “Herd Plus Group” students study on the multiple-choice question. They have 50% chance to re-answer, then they will find the mark of hot choices. This research tries to find out if two groups have the same result or one of them is better.
The result shows that two groups has no significant different in learning achievement. It means that two different answering strategy have the same effect. Also our research has further discovery: The answer time of “Herd Plus Group” students is significantly higher than “Herd Group”. The practice topics of “Herd Plus Group” students are lower than “Herd Group”. The “Herd Group” students are significantly like the answering strategy of “Herd Plus Group”.
Sum up of the result, the answering strategy of “Herd Plus Group” is better than “Herd Group”. The reason is that students in “Herd Plus Group” are forced to think before answering questions. However, when using this method, it takes a long time for students to answer enough questions to achieve the learning structure.
Keywords :Herd behavior, Game-Based Learning, Learning Achievement, Learning Retention