HUANG, YI CHUNG
Chung Yuan Christian University of Information & Computer Engineering Student
Email:s129433959@gmail.com
YOU, JIN YU
Chung Yuan Christian University of Information & Computer Engineering Student
Email:tim403q@yahoo.com.tw
JONG, BIN SHYAN
Chung Yuan Christian University of Information & Computer Engineering Professor
Email:bsjong@ice.cycu.edu.tw
HSIA, YEN TEH
Chung Yuan Christian University of Information & Computer Engineering Professor
Email:hsia.yenteh@gmail.com
LIN, TSONG WUU
Chung Yuan Christian University of Computer Science & Information Management Professor
Email:twlin@csim.scu.edu.tw
Abstract
This study guide student learning with gamification learning environment, and two different strategies designed in this: “Ideological Concept Map Answering ” and “Multiple Choice Concept Map Answering”. Base on help for student,which of these two learning strategies is more effective,and keep knowledge for a long time.
The results show the both strategies groups student have significant progress in learning achievement and ANCOVA test result of ideological concept map group better than multiple choice map group in the learning retention test after one mouth.
Post-test under the confidence level of 90%, ideological concept map group better than multiple choice map group.
Keywords :Ideological Concept Map, Multiple Choice Concept Map, Gamification, Learning Achievement, Learning Retention